Ian Maclure, visual effects artist at Bossa Games studio Surgeon Simulator, commented on the current controversy surrounding the Xbox Series S and how some accuse it of negatively affecting the quality of current-gen games being released.
The quality of performance in A Plague Tale: Requiem and specifically the lack of a 60fps mode and the ability to only play Gotham Knights at 30fps on consoles gave a lot to talk about and now we have yet another worker of the industry commenting publicly.
After a member of Rocksteady Studios pointed out that a current-gen console isn’t much more powerful than a previous-gen console, Maclure decided to react publicly and said many studios want to quit. the obligation to release an Xbox Series S version.
When Jeff Gerstmann defended Microsoft’s Series S and gave the example of PC development, Maclure replied that the disc wasn’t so bad about that talk and that many would rather not deal with the console the least powerful.
“It may sound irritating, but the reason you hear it a lot these days is that A LOT of studios have come together in meetings over the past year trying desperately to remove the requirement to release on Series S “said Maclure.
“The studios went through a development cycle in which the S series ended up being an albatross around the production neck and now that the games are being developed firmly with the new consoles in mind, the teams don’t want to repeat the process. ”
Facing backlash that several games run on devices like the Steam Deck, Maclure talks about the quality trade-offs needed to run them, whether it’s dropping the resolution to 720p or even the performance and quality settings.
The studios went through a development cycle where the series proved to be an albatross around the neck of production, and now that the games are firmly in development with new consoles in mind, teams don’t want to repeat the process. . 2/2
— Ian Maclure (@Fearian) October 20, 2022