Meta Quest Pro, legged avatars and digital clothing store. Zuckerberg reveals several new features for the Metaverse – Technology

Mark Zuckerberg, executive director of Meta (ex-Facebook), and several other tech representatives made a handful of announcements about products and services being developed by the company to serve (and leverage) the Metaverse, a complex of interconnected digital spaces. The highlight of this Tuesday’s event was the presentation of the Meta Quest Pro virtual reality glasses, but there was room to learn more about other vectors of Meta’s bet, such as the greater ability to customize and expression avatars.

Meta’s new glasses are the first device to include the Qualcomm Snapdragon XR2+ chip, feature 12GB of RAM, 256GB of storage, 10 high-resolution sensors, Pancake lenses that deliver clearer, sharper images while reducing 40% optical module depth. This device can track eye and facial expressions to improve users’ social presence in the metaverse, it is compatible with the Meta Quest 2 glasses application catalog (released in 2020) to enjoy a wide variety of games and entertainment. virtual reality experiences.

Inside the new glasses are two LCD screens that use a zoned dimming system (local dimming) and an image filter (quantum dot technology) to deliver richer, more vivid colors. According to Meta, the new hardware guarantees a 75% improvement in contrast and 37% more pixels in resolution compared to Meta Quest 2, the press release explains. The controls have also been revamped, with the Touch Pros including proprietary sensors for more precise tracking and a full 360-degree range of motion and haptic feedback with the TruTouch Haptics system.

The Meta Quest Pro hits the market on October 25, with an RRP of 1799 euros, which includes the headset, Meta Quest Touch Pro controllers and charger. Portugal remains off the list of countries in which Meta’s virtual reality glasses are sold.

Mark Zuckerberg also announced the Avatar Store, which will launch this year and aims to be a place to buy virtual clothes from well-known brands to dress our avatar in the metaverse. Meta cooperates with sports and entertainment brands to ensure that clothing matches the style of each user and aims to create a market of interoperable digital goods, which means that clothing purchased from the Avatar store can be used in other apps.

Another important novelty of this chapter is related to the representation of the legs in the avatars: “No more flutter from the waist up”, joked Zuckerberg. The challenge associated with representing legs is very great, because when the digital body is represented incorrectly – in the wrong place for example – it can be distracting and ruin the user experience. If legs are depicted under a table or behind arms, the headset may not see them correctly. Avatar legs will first arrive in the Horizon Worlds app and should then begin to be depicted in other apps as technology improves.

The company also announced that it is working on an artificial intelligence solution to help users create a realistic avatar, so that the user does not have to waste time adjusting their photorealistic representation – a system known as name of Codec Avatars and which Meta had already announced in July of this year during the Siggraph event.

Know in detail all the proposals and news of Meta on corporate blogIn English.

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